Who said that in strategies and tactics the main thing is a complex and deep gameplay process? Stormregion So does not think and demonstrates his new project, where the key role is assigned to the spectacularity and entertainment of battles.
Heated
In the ninth grade of any comprehensive school, they say that the Cold War received such a name due to the fact that not a single open conflict happened. "Cold" – Without fire from bursting shells, without burning cities and blazing tanks. "Cold" – Without the Russian attack on West Germany, without a battle for Europe and the assault on Moscow. But the developers somehow forgot about it.
Their Cold War – This is the third world. The USSR, taking advantage of the first case, declares war on the whole capitalist world and is eager to destroy the enemy. The USA quickly pulls off the troops, and the struggle for Europe begins. Both camps only agree that after this massacre in the world there will only be one superpower left.
Spielberg hid somewhere here somewhere
Let the tie is banal and does not exceed in originality the two previous setting of the series Panzers (World War II), but the plot itself looks so logical and great that Cold War can be called the most interesting and curious game about the Cold War.
The developers paid a lot of attention to the descriptions of the missions. There is a detailed briefing in front of each battle, in which they talk about what the enemy will do, why and how. At the same time, the schemes are drawn on the screen, the command tells us how we will go on the attack, what the opponent will do. The effect of presence immediately arises, because before us is not a static picture and text, but a living action. All tasks are spoken and illustrated.
The videos are even more pleased before the battle and after it. They are made on an excellent three -dimensional engine and very often demonstrate the battlefield on which we had to fight. So we defended the bridge, repelled the attack of the enemy and was pleased with a large silver inscription "Victory", As the screen goes out, and we are already observing the Soviet bombers: they fly over our tanks, then sharply dive down and spread the bridge to smithereens. The camera jumps to the main character, who orders to retreat;Soldiers throw weapons, run and flooded with blood lying to the ground.
Sometimes the videos last ten https://leovegascasino.uk/ minutes, but it seems that they pass in a few seconds – everything is so dynamic and spectacular. Bravo! Even Red Alert 3 can envy "Panzers".
Everyone planned to us
Sachses are only part of the plan for the creation of a spectacular strategy (or rather, tactics in real time). The second remedy for achieving the effect is staged, script battles.
At the beginning of the mission, we get the main task. For example, capture four factories. We look at the map for a few seconds, look at the possible routes of movement and see only one suitable. Everyone else will lead to a dead end. We choose troops and move forward with the whole crowd. Silence, calm, command only occasionally contacts us by walkie -talkie. And suddenly a huge residential building explodes and collapses right at our soldier. We stop abruptly, we change the route, but Soviet tanks are already blocking the exit, a mortar begins to shoot from somewhere, and the villain-loser climbs onto the tower and every second kills the infantrymen every second. You have to react instantly. The action plan is invented in battle, and not in advance.
Developers do not require complicated tactical solutions from us, do not set difficult tasks. Their goal is to cheer up, to make the craziness of the fight. Either we fall under the bombing, then the enemy takes off the landing right on our heads, then we get stuck in street battles. At the same time, everything around is crumbling, exploding, flying into the air. Soldiers shout for help, the commander encourages them with a short offer. Cold War It simply does not allow you to get bored, and if we are too lazy to fire the enemy’s heavy tank for a long time or go until the next purpose, then you can speed up the time of the game twice. A very good decision.
Fans of complex tactical tasks here will be, frankly, boring. The developers were too carried away by the creation of beautiful battles, and in the end the game is quite simple. Chose all the troops and sent them forward, on the attack. Only occasionally, in the battle itself, we give orders to individual units. Doctors must be taken back a little, the tank should be put forward, and it would be nice to put machine gunners in some building.
Heroic heritage
Cold War Much is borrined by Company of Heroes. Take a look at the interface – almost the perfect repetition. The style of play is also quite similar. Staining battles is a branded line RELIC. However, the most copying in the additional abilities of the troops.
Each detachment in the game can be modified. If we want, we will change the usual gun to flamethrower, and we will turn the armored personnel carrier from anti -personnel technology into an excellent repairman. This kind of upgrades completely replace the orientation of the combat unit, but there are those that only improve it. Heavier armor, increased gun caliber or additional anti -aircraft complex.
The correct application of modifications greatly facilitates life in battle. If, for example, you need to protect the point, then it is best for the orderlies to break the first -aid post near your soldiers. In this case, the detachment stops shooting, but heals more efficiently. Snipers can build observation towers that increase the review. Then mortars will be able to beat from afar on the enemy who does not see us. Such small tactical solutions decorate the game very much. And in difficult cases help with minimal losses to get out of the battle.
In addition, all this also looks pretty spectacular and beautiful. No action in the game reduces the overall dynamics and cinematography.
Destroy the old world
I want to say separately about graphics and physics in the game. The developers made a completely destroyed world. If the house is bothering you, blow it up. If you do not like that enemy machine gunners hide behind the barricade – let it crush the tank. All buildings are crumbling and spectacularly falling apart, and the technique blazes beautifully.
Often developers and are happy to undermine something. They specifically throw off bombs so that everything around it takes off into the air. And they will arrange mines in the place where the tanks can most spectacularly fly apart into pieces. And if you suddenly, in a second of some spectacular action, will look at another place, then in the upper right corner of the screen will appear "Television" window where this scene will be shown to you. Want to miss – don’t miss.
Codename: Panzers Cold War – Not complicated, but very spectacular tactics in real time. If you like staged battles, beautiful battles and an interesting plot, then you will like the game. The developers did everything so that she could attract even those who usually turn their nose from strategies and consider them boring.
Pros: Great videos;kinematographic of action;solid graphics and realistic physics.
Cons: rustic missions;Frequent FPS falls.