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Crysis 2

At the studio Crytek , If you forget about all genre claims and attempts to compete with expensive interactive blockbusters like for a second Call of Duty , The game analogue of normal male cinema category B has always turned out well: with boats, jeeps and palm trees. Only in the penultimate release, Crysis , In the second half of the game, color alien creatures appeared, but this was only funnier, especially since we were given a miracle coin in the load, making a hero more quarreling macaques and more resilient more will.

So for starters, we have information for those who appreciated Crytek products exclusively for the most low and at the same time for the most funny that was in it: the opportunity to jump from a thirty-meter height into the water with a bomb, sneaking from shallow bullets, and then mowed half a lasa from an easel machine gun or smoke a well-to-cumen lime dubulomes that were dug up in a bungal beach .. Crysis 2 It is completely relieved of all this mischievous hooliganism, and now it is quite ordinary, in some way even an old-fashioned action movie, from whose screensaver the head hurts.

Vanga hidden

Of course, experiences about the long -pronons of Crysis from the jungle to the metropolis were not related to the script and dialogues at all – they do not really know how to tell Crytek stories, regardless of the scenery. A silent warrior with a call sign Prophet, which is actually no prophet (intrigue!), ten hours rushing around New York and with the help of a bespectacled scientist conducts an investigation into the landing of aliens, fighting both aliens and fighters of the corporation who created the suit heated on him. But the basis seems to be the same: it is not ” independence Day “, Not ” The war of the worlds “And not Call of Duty, this is still a game about a single hero in nanodo-people. And this is for mechanics – the main thing.

Most of the 2007 Crysis was a desert where water was poured, palm trees were planted and garages scattered. At the same time, at times, Crysis literally on a pure game mechanics began to issue scenes that a good superhero cinema -bearing would not be shy. You desperately burst into a patch cleaned from palm trees, let the turn on the barrels of combustible, cighed onto the roof, dropped a heavy box on the head of a shutty Korean soldier, broke a wall with a fist, sat in a jeep and crushed the wounded. Just two minutes, but a sea of pleasure. The only trouble is that such a sandbox mechanic, as expected, regularly gave out failures: you were blown up on their own grenades, fell from the cliff, stuck a jeep wheel in stones, brought down the ceiling, crawled for half an hour in mud-and a harsh mood in an instant instantly disappeared.

That is, it was Going Here obvious that the player needs to be directed somehow: to come up with fascinating situations and indicate a circle of opportunities, so that it would be interesting in any case, no matter how the hero acted. It is much easier to work with New York in this regard than with a tropical island-it is easier to let the player go on the right path and turn each clash into an exciting tactical puzzle.

Excellent, in fact, idea-but, unfortunately, after an hour of the game you understand that on the streets of destroyed New York often you have to face the same things that have angry in the first Crysis. For example, in Crysis 2, all the same stupid and flairing AI, the controlled by which the fighters shoot through the walls (and exactly fall) and are able to consider you per kilometer, you just have to turn off the invisibility regime, but they will not hear for anything if you break through the entire detachment behind their backs. In Crysis 2, enemies are ridiculously dying, in Crysis 2 half of the weapons is striking, like a faulty drill, checkpoints are very ineptly placed in Crysis 2 and so on and so on and so on. To be honest, from the main shooter of 2011 we were waiting for a slightly different.

Four troubles of New York

New York in video games was destroyed more than once (or at least fought on his streets). And at least four of them, it was furnished than in Crysis 2.

Contacts of the third degree

On the other hand, the change of scenery and years of development still went to the game for the benefit. Now in most situations it really shows how to act Right , -And if you do not retreat from the route laid by the developers, then in Crysis 2 some elusive computer-game magic is activated, creating situations from which you really enjoy: a match with a helicopter, a trip on an armored car, a battle with a space trip, and then the aliens appear (they are similar to an even more aggressive modification of a predator with acrobatic abilities), and skyscrapers collapse, and the music of Hans Zimmer howls behind the scenes ..

And of course, we must not forget about nanocostyum. Even in the first game, the possibilities provided by him were delighted – especially at first. In Crysis 2, he has the same functions: at the right time, you can press the button and turn on the absorption of damage from the bullets (in other words, the shield), increased muscle strength or, say, active camouflage that makes you invisible. Jump to the roof, run through the facades like a ballerina, shooting everyone out of a sniper rifle, and then hide in a lane, cutting invisibility, is still a damn nice. Only now the costume can also be pumped by collecting alien biomaterial. By fed the armor of several hundred units of hostile DNA, you can acquire the opportunity to track bullets in flight (the question “where do they shoot from?»Immediately loses relevance) and do other funny tricks.

“Well, what about the graphics?” – you ask. We answer: Crysis 2 issues a very modern and neat picture, demonstrates excellent work with special effects and light, knows how to “create” rich game scenes and … and all! In general, for any action of the first echelon, such a characteristic would be very pleasant – but not for the game from the company that has always been at the tip of technological progress. We repeat once again: Crysis 2 – just a very beautiful and modern game. There are no technological breakthroughs in it – as well as there is no DirectX 11 support, which will soon become the graphic standard of the present. But, unlike the original, Crysis 2 is well optimized, so you can say goodbye to constant brakes.

Crysis 2 – contradictory game. We expected from her some accomplishment, breakthrough, coup (even no matter what-in the graphics, gameplay, multiplayer). And they received just a very worthy and modern shooter with their strengths and weaknesses. Crysis 2 is able to bring down a series of vivid moments on the player, and then substitute him an unpleasant bandwagon in the form of a completely unexpected defect in gaming mechanics. However, for the sake of the opportunity to again be a predator in the jungle (this time – urban ones) can forgive this.

Please note that all materials on the game are available in our ” The start center“.

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