Previews of Dead Island by demo version straight with Game Developer Conference!
My second preview Dead Island, Made by me Gameinformer and grains from other sites. Nevertheless, the translation is already to a much lesser extent than before – among the lines of journalists Migen Mary and Annet Gonsalesis, my own.
George Romero – a cult American director, making his first films about zombies, probably did not even suspect that he would give rise to a whole industry, a cult around a dead man, hundreds and thousands of attempts to surpass his success. It would seem that over 30 years of exploitation of the topic of zombies we were shown from all possible angles. However, the new, this time, interactive statement on the topic – Dead Island Obviously tries to get out of the influence of the bored cliches.
The release date of the game: 2011.
Genre (s) games: Action
Platforms: X360, PC
Game developer: Techland
Publisher of the game: Deep Silver
Game site: official
After the trailer Dead Island He shot on the network, gamers longed for new parts of gameplay, just as zombies eager to be saturated with flesh. Deep Sliver And TechlanD made us understand what to expect from the game in a rich demo version, presented at Game Developer Conference.
Despite the fact that the events of the https://noaccount-casinos.co.uk/pay-and-play-casinos/ game will develop in the lost (and at the same time crazy) RAA – resort Royal Palms On the island of Bania – the team promises us an enviable diversity in the design of locations. And, believe me, we are talking about something more than a few beaches: a zombie apocalypse covered a whole island and we can see cities, jungle, even pools filled with blood and corpses.
Trying to avoid comparison with other zombies of zombies, team Techland prefer to create their own genre, classifying Dead Island Like a zombie-loser/action-RPG. Instead of paying all the attention of Sassens (With this and without Dead Island, Amnesia and Anabiosis are successfully cope), Dead Island will give the main portions of fear in battle. It all comes down to the fact that the main part of the battle will proceed into hand -to -hand, during which the player, for the benefit of his own survival, will use everything that he will only find at hand, whether it be a pen for canoe, sledgehammer, knives and so on. Trying to achieve maximum reliability and avoid the clushas of the clocks so inherent in modern games (Well, you know, when the concentration of firearms is one square meter more than the number of characters in the game – remember the same L4D), We will be able to find at least any suitable gun at those moments when it will be appropriate in context (for example, our character stumbles upon a policeman’s corpse), And each cartridge released from the barrel will reduce the effectiveness of our weapons to the press-fad.
Different types of weapons will require different combat tactics, but the use of stupid or sharp objects in battle will radically differ from each other. Deaths will look, as expected – natural dismemberment and blood fountains will satisfy the most perverted fantasies of maniacs. Not every zombie you met the first to enter the battle, you can completely get around some of the particularly slow dead dead. The unfortunate zombies that received too severe injuries will crawl on the ground, terribly wheezing and threatening to grab you by the heels.
The combination of weapons will be part of the game, but Techland do not pretend to the laurels at all Dead Riding. Drawings and special workstations, of course, will allow you to combine the oar with the picking, but they will mainly be used for the repair or upgrade of weapons, for example, sharpening or balancing a knife.
In the game, we will be given four classes of characters, each of which has a unique ability to help us overcome the most terrible from the local scripts. Classes are pre -divided into classic Tank, The killer, All hands (or simply a techie) and Leader. Whatever class you choose, your character mysteriously will be immunity to the zombie-zaisa and will soon become completely the last hope of the surviving islanders. Demonstrating unique tank skills, a trade representative Techland introduced us to “rage”. This skill resembling a thermal vision allows the player to distinguish between the zombies among the overall background (they are distinguished by acid-red color), and when it comes to close combat, you will have a tempting opportunity to pull the dead man’s head from the shoulders. No, seriously, just pull out. Hands. Tear out. Head.
Certainly, Dead Island Trying to retreat from the stamps of countless films and games about zombies, however, the tie of the zombie transmission will be similar to the same Romero films: virus, voodoo and other charms of modern Lovecraft. But since each class has its superpowers, the zombies must contrast something in response? We were demonstrated semi -native, reminiscent of a bulb (no, however, a bulb!) zombies “Suicide”, which approached a rather close distance explodes into pieces, as well as more traditional “Strands”, which, in addition to justifying their name, can still boast of impressive growth.
On paper, we were also shown other variations, such as aggressive and slow zombies (we already talked about them above) burning zombies and zombies using weapons. And if, with the first three, everything is more or less clear (We have seen them more than once in films), then here are the zombies with weapons naturally cause a number of questions. However, the developers immediately explained that they consider it absurd to give each dead man a weapon in their hands, and therefore they will only be used by the rotting scum, which it had when they were still people (that is, we are talking about police officers, criminals, etc.D.). And, not in vain, the events of the game develop in the resort, correctly? Therefore, wait a lot of zombies in bikini and swimsuits (some too black humor, yes?).
Dead Island Among other things, the sandbox is also: in the vast territory of the island, hundreds of quests promise us, many of which, however, are optional. If you help surviving the survivors, they can thank you by opening some new skill or sharing a useful thing. You will have to decide whether a reward of risk is worth it, however, you should assure yourself that every unfulfilled task promises you a more difficult life in the future and you immediately forget about the previous reluctance at once.
Despite the fact that the game undoubtedly looks funny, general style Dead Island Still in question, because the funny murders of the dead somehow contradict the trailer a little, who advertised the game as a very high-quality drama. Demo-version represents a completely different side of the game: the character of the tank, having committed another murder, lets go of funny sharpness (Parody for Duke, yeah?), And over time, it gives what is happening a very comic overton. This kind of inconsistency was very embarrassed by the developers themselves, who modestly justified themselves, they say, in some of the player’s missions, they will still make the tragedy of the world that surrounds him, but the general style will imitate the legislators of the genre (that is, the same Romero films). On the other hand, it seems, Techland And they themselves still do not know which way to send their game to them: the mainstream funny will obviously enjoy success (Millions of copies sold DEAD RISING 2 and LEFT 4 DEAD will not let you lie), Well, Glubokoy’s game will leave a trace in the industry for many years ahead, as he left not so long ago “28 days later”. They will have to make a choice in any case, because promises to combine the drama and cheerful look, to put it mildly, unconvincing: specifically these two birds with one stone, it seems, has not yet managed to catch.
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